Contact (word game)

Contact is a word-guessing game for three or more players.

In Contact, one person (the "wordmaster" or "target word person") thinks of a word (the "target word"), and the objective of the other players is to guess that target word, one letter at a time, by giving clues hard enough to stump the wordmaster but easy enough that another player can "make contact" with the clue. Some amount of cooperation is needed among the other players, because a guess must be seconded by another player (by stating "Contact!") in order to be "challenged" by the wordmaster.

Contents

Rules

Play begins when one person chooses a target word (generally restricted to improper nouns), and announces the first letter. Other players then think of words that begin with that letter, and one may propose a clue for a not-yet-guessed such word (the "guess word" or "clued word"). Several versions of Contact exist, differing in the characteristics of these clues:

The wordmaster then attempts to identify the clued word. If the wordmaster thinks of a word that satisfies the clue, the wordmaster will say "It's not [guessed word]," and a new clue must be given. There are variations how closely the wordmaster's guesses must satisfy the clue:

These versions are actually equivalent, since if the clue-giver in the second version wishes, he can repeat his clue until the wordmaster guesses the clued word or gives up. Given their functional equivalence, the first version is more common since it does not require frequent repetition of "I repeat my clue."

Simultaneously, all other players attempt to identify ("make contact with") the clued word, and any players who think they know the clued word can say "Contact!" If the wordmaster cannot identify the clued word (indicated by saying "challenge") and at least one "Contact!" occurs, the "contacted" guessers (including the initiator) simultaneously say their words. The wordmaster must say the next letter of his word if, depending on the version:

If the target word is ever said by any player, the players win and the game is over. The wordmaster cannot win. The player who first guesses the target word usually becomes the wordmaster for the next round.

Other variations include:

Play continues in this fashion until the target word is completely revealed or said by anyone playing.

Example

Beginning of the game and the wordmaster correctly identifies a guessed word

Beginning of the game and the wordmaster incorrectly identifies a guessed word

See also